Saturday, April 14, 2012

Dash and Roar duration change?

[:1]Now that dash and stampeding roar break roots, will it be immune for the duration or just the break? I really like that ferals can do something now, but using a 2min CD and a 3min CD to just get instantly rooted seems like a waste. I'm going to assume that it's the duration, but you never know. Thoughts?
Sounds like it just breaks roots on use
This reminds me of the Berserk no longer being immune to fear change.

"But it doesn't say it won't break Fear so that means it will still break fear!"

Don't over think it... unless it specifically says so, you're safer to assume it will simply break the root.
I hope blizzard makes it so its makes us immune for the duration because we have nothing that breaks us out of anything except slows. To give us immunity for 3min cooldowns is compensation; I remind you that dash is a 3 minute cooldown don't post what it could be with a glyph just say whats its default is because we shouldn't have to glyph to get a usefull ability.
However I hope they give us only immunity with dash not stampeding roar because aoe movement breaking is enough.
I know blizzard wants us to depend on each other but it shouldn't define the game. I hope they give us some independance as compensation for our hard nerfs. Maybe then we would stop complaining and they would have avoided harsh complaints.
doesnt it say make su immune to movement impairing effects ie slows?
Feral



* Feral Swiftness now also causes Dash and Stampeding Roar to have a 50/100% chance to instantly remove all movement impairing effects from the affected targets when used.



.....sounds like it's just on use, but AOE root break will be awesome in BGs.
In conjunction to the upcoming nerfs to frostmage kiting abilities, this change is a huge boon to the druid community. Now we have 2 root breaks, one of which can be used to free your team mates as well.

Stampeding roar will now cancel 1 frost nova by itself.

This reinforces the idea that druids play a great suportive role. There is a limit, however. knowing when to break a root and when not to break a root will be calculated in skilled play.

I like this change. It's not a powershift, but it will help. And it's interesting.

edit: this is a step in the right direction. I'd still prefer power shift though :D

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